Participants will learn about the essential elements that should be included in a GDD, such as gameplay description, characters, mechanics, and technical aspects. Additionally, there will be a hands-on session where participants can start creating a GDD for their own projects.
This event is suitable for game developers, designers, and anyone interested in gaining a deeper understanding of the game design process. Don’t miss the opportunity to enhance your skills and prepare your game project effectively!
1. Clear Communication: Acts as a single source of truth, ensuring all team members understand the game’s vision and goals.
2. Structured Development: Provides a framework for organizing workflow and prioritizing tasks.
3. Enhanced Collaboration: Encourages teamwork and idea-sharing among designers, programmers, and artists.
4. Reduced Scope Creep: Keeps the team focused on original goals and features, preventing unnecessary changes.
5. Guidance for Decision-Making: Serves as a reference for aligning design choices with the overall concept.
1. Target Audience: Define the intended players (age, interests, gaming experience).
2. Skill Levels: Specify if the game is for beginners, intermediate, or advanced players.
3. Platform Requirements: Outline the platforms (PC, console, mobile) the game will support.
4. Team Composition: Identify necessary roles (designers, programmers, artists) and their skill sets.
5. Technical Requirements: Detail specific tools or knowledge needed (game engines, programming languages).
1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.
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