Podcast with American Corner UNAIR and US Consulate General: Exploring Game Developer Development in Education

Podcast with American Corner UNAIR and US Consulate General: Exploring Game Developer Development in Education

Friday, July 19, 2024 – American Corner Airlangga University (UNAIR) have organized a podcast who unites the United States Consulate General with the participants to discuss the development of the game developer industry and its application in the education field. This event was held on Friday (19/7/2024) and involved by Let’s Play Indonesia alongside with American Corner UNAIR.

 

The main objective of this podcast was to delve into insight on how the game developer industry has evolved and how game technology can be applied in an educational context. This discussion hopefully can give a new perspective about the opportunity and challenge faced by the game developers and how games can be used as an effective educational tool.

 

Series of Activities

The podcast began with an introduction by the activity moderator, who introduced the participants and the main speaker, namely the US Consulate General. This introduction gave a brief overview about the background and goal of the upcoming discussion.

 

Next, the US Consulate General presented a general view on the development of the game developer industry, especially in the United States. He explained how this industry has experienced rapid growth in recent years and various innovations that game developers have implemented to create more interactive and educational gaming experiences.

 

The discussion then shifted to the main topic, which is the application of game technology in education. The Consulate General uttered various examples of how game can be used as effective learning tool, starting from educational game that designed to teach specific concepts to the use of gamification element in daily learning to enhance student engagement and motivation.

 

The participants from American Corner UNAIR also had the opportunity to share their views and experiences. They asked questions about the best way to integrate games into the educational curriculum and how to overcome potential challenges, such as resource availability and acceptance from school.

 

This discussion was very interactively going on, where each participant was given the opportunity to ask questions and give feedback. The US Consulate General gave in-depth and comprehensive answers, also offering practical advice based on his experience and knowledge.

 

Conclusion

The podcast with American Corner UNAIR and the US Consulate General successfully achieved its goal of discussing the development of the game developer industry and its application in education. Through interactive and informative discussions, the participants gained valuable knowledge about the opportunities and challenges in integrating games into learning. This event is expected to have a positive impact on the development of education in Indonesia and encourage further innovation in the use of game technology.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

IIBS Thursina Students Learn Financial Literacy Concepts with Let’s Play Indonesia

IIBS Thursina Game-Based Learning session accompanied by Let’s Play Indonesia facilitators

Malang, June 3, 2024 – Let’s Play Indonesia welcomed 10 students from IIBS (International Islamic Boarding School) Thursina to do a play session at Piknik Hub Malang. This play session with the students was specifically designed to introduce the concept of financial literacy through Game-Based Learning (an innovative and interactive learning method using board games).

 

The theme of introducing financial concept is considered important in increasing financial awareness in junior high and senior high school students. Let’s Play Indonesia representative, Arif Bawono Surya, stated: “We are really glad to collaborate with IIBS Thursina in this event. Game-Based Learning is an effective method for teaching financial literacy concepts to students. We hope that through this play session, the students can understand the importance of financial literacy and be able to apply this knowledge in their daily lives.”

 

In this play session, Let’s Play Indonesia chose two types of board game, namely Brick and Mortar and Pesona (Social Economic Development of Action State). Both types of that board game can train the students in managing financial strategy and knowing the impact of every financial decision they make.

 

The play session began at 9 a.m. WIB. The students were divided into several groups to each play one type of board game first, then continue with the second board game. So, there are groups of students who played Brick and Mortar first, and vice versa, there are also those who played Pesona first. During the play session, facilitators from Let’s Play Indonesia accompanied and explained the game rules, as well as the financial concepts contained in them.

 

The Brick and Mortar board game invites students to stimulate retail business management. Every decision made, whether in purchasing, selling, or managing resources, must be thought out carefully. This game teaches the importance of financial planning, risk management, and business strategy in the real world.

 

Meanwhile, the Pesona (Social Economic Development of Action State) board game brings the students into a fictional state where they have to design and manage development projects by considering various economic and social aspects. Through this game, the students learn about budgeting concepts, investation, and the social impact from every economic decision they make.

 

Within 120 minutes, they seemed enthusiastic and actively involved in the game. Let’s Play Indonesia successfully wrapped complex financial learning into an engaging experience and easier to understand by the students. Through a Game-Based Learning approach, this session not only offers fun, but also emphasizes a deep understanding of financial concepts.

 

The IIBS Thursina students also gave a very positive response to this play session. They felt that the Game-Based Learning method made learning about finance more interesting and easier to understand. One of the participants said, “This is a different learning experience. We learn while playing, so it does not feel heavy, but very beneficial.”

 

Discussion sessions and reflection were held in every decision they made. So that in the game they not only played, but also understood the consequences from every financial decision they had made.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id

Phone  : +62 857-3362-4943

Showcasing Management Entrepreneur Day: Creating a Nation’s Generation that is Creative and Innovative

Photo session with the judges, speakers, and Brawijawa University students at the Showcasing Management Entreprenur Day 2024 event

Malang, June 8, 2024 – Showcasing Management Entrepreneur Day (MED) is the Faculty of Economics Brawijaya University’s annual event. The event was held at Malang Creative Center and was attended by 65 booths from Brawijaya University students, showcasing various innovations and creative solutions under the theme SMART CITY Series: “The Contribution of the Generation”.

 

The Showcasing Management Entrepreneur Day aims to provide a platform for Brawijaya University’s Management students in showcasing their work. Besides that, another purpose is to develop entrepreneurial spirit among Brawijaya University students, especially for Management department students.

 

For Let’s Play Indonesia, being a part of this annual event is a memorable experience. The Let’s Play Indonesia representative stated, “We are really proud to be part of this event that provides an opportunity for the young generation to showcase their creativity and innovation. We saw many brilliant ideas emerging and we believe they can bring positive changes for society.”

 

The participants were guided and equipped with material about design thinking. They were led through several stages of the design thinking process. Starting from understanding user or market needs (empathy), brainstorming ideas (ideation), creating prototypes (prototyping), until testing and refining the prototypes (iteration).

 

In more detail, at MED, participants were taught on how to understand a problem from the user’s perspective, generate creative ideas, build a prototype, and test it to be refined later. This process aims to ensure that the solution produced is not only innovative, but can also be effectively implemented in the real world.

 

After the material briefing, the Showcasing (exhibition) session was held. The participants showcased their hard work at their respective booth. Each booth displayed various interesting innovations that resulted from the design thinking process they have gone through.

 

Visitors and judges from various backgrounds had the opportunity to see and directly interact with the young innovators. Meanwhile, the judges began to sort out which participants were worthy of being selected for presentation on the main stage.

Student of Brawijaya University is explaining the budget plan of their group’s product idea

After the exhibition, selected participant groups gave presentations in front of the panel of judges. The judges consisted of industry experts, academics, and practitioners with extensive experience in technology fields and smart city development. The selected participants got the opportunity to present their idea in more depth and receive constructive feedback from the judges.

 

The series of MED which were quite packed, received an outstanding response from visitors and participants. Many visitors were impressed with the quality and creativity from the exhibited works. With the SMART CITY Series: “The Contribution of the Generation” theme, this event not only inspired the participants and visitors, but also encouraged creative thinking and innovative solutions that can have a positive impact on sustainable city development.

 

The participants also expressed their gratitude for the opportunity given by Let’s Play Indonesia and Brawijaya University. They felt that this event gave valuable learning experience and strengthened their confidence in developing innovative ideas.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-4943

Let’s Play Indonesia Invites Insan Amanah Malang Junior High School Students to Pursue Graphic Design

First day of the Graphic Design Enrichment workshop with 8th-grade students of SMP Insan Amanah Malang

Malang, June 11, 2024 – Let’s Play Indonesia invites Insan Amanah Malang Junior High School students to learn together to create basic concepts for character creation in game asset development. . This joint learning was packaged in a workshop held over three days (June 11-13, 2024). Through this learning experience, it is hoped that it can grow interest and skill in graphic design among the young generations, as well as giving insight about creative process in the game industry.

 

Let’s Play Indonesia’s game designer, Istivano, admitted that he was happy to be able to collaborate with Insan Amanah Junior High School. “We are pleased to collaborate with Insan Amanah Junior High School to hold this workshop. We believe that graphic design basic introduction and game character creation can open students’ minds and interest in the creative industry. We hope this event can be a first step for them to explore and develop their talent in the graphic design field,” he said on behalf of Let’s Play Indonesia.

 

The workshop that was held on the 6th floor of Insan Amanah Junior High School Library Room was attended by 15 students from the school’s 8th grade. The theme of this workshop was to enrich graphic design to introduce 8th-grade students of Insan Amanah Junior High School to the basics of graphic design with a focus on game character creation. Let’s Play Indonesia participated with the hope of fostering interest and skills in graphic design among the younger generation, as well as providing insight into the creative processes in the gaming industry.

A facilitator from Let’s Play Indonesia accompanies students during the practice session

 

On the first day, participants were introduced to the basic concept of shape in character design. A facilitator from Let’s Play Indonesia, Irma, explained how basic shapes can influence a character’s personality and function in a game.

The session began with theory and was continued with a practice session aimed at giving an understanding of the importance of basic shapes in creating characters that are both appealing and functional.

On the second day was filled with a lesson by the instructor, Ayyub Anshari Sukmaraga, about the basics of drawing and expression shapes to be applied to characters. Theory about character design was presented first, then continued with practice sessions to develop the students’ technical skills in drawing lively and expressive characters.

 

“We invite the students to get to know basic techniques for drawing faces and bodies, as well as how to depict various expressions that can convey emotions and the unique characteristics of each character,” said Sukmaraga.

 

On the last day, the students conducted research on character design development to determine the most optimal shape or expression for the characters they created. The students were taught how to conduct visual research and reference analysis to develop characters that align with the game’s objectives.

 

Let’s Play Indonesia’ facilitators, Alfi and Ulil, emphasized the importance of research in the creative process. After that continued with a work session supervised by facilitators. The students then presented their works.

The students seemed very enthusiastic throughout the training. They actively participated in each session, were willing to ask questions, and engaged in discussions with the facilitators. Some students even showed significant progress in their drawing skills and their understanding of character design.

 

Evaluation of the entire series of activities was carried out at the end, after the students presented their works as part of the workshop’s conclusion. With the completion of this workshop, it is hoped that it will serve as a foundation for students to continue developing their skills and interests in graphic design and the creative industry.

 

What is Let’s Play Indonesia?

Let’s Play Indonesia is an educational startup that usually facilitates play sessions for students, teachers, as well as employees, etc. by applying Game-Based Learning method (interactive learning using board games).

 

Apart from playing sessions using board games, Let’s Play Indonesia is also willing to fill or collaborate with schools in conducting workshops to introduce creative processes, such as graphic design and behind-the-scenes processes of the gaming industry.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id

Phone  : +62 857-3362-4943

UNESA Students Ready to Explore the Potential of the Creative Industry with Let’s Play Indonesia

Comparison Study Activity of UNESA Students with Let’s Play Indonesia

Malang, June 20, 2024 – Let’s Play Indonesia gave an opportunity for the students of State University of Surabaya (UNESA) to get to know the creative industry more closely through the Comparison Study activity. Fifty students from the D4 Graphic Design Study Program, Faculty of Vocational Studies, UNESA, Class of 2022 participated in the Comparison Study, which also aimed to strengthen the relationship between students, academics, and practitioners in the field of graphic design.

 

This Comparison Study activity was designed to broaden students’ insights into how the creative industry operates professionally. Starting from the ideation process to the final production stage was explained.

 

Students were invited to gain a deeper understanding of the dynamics of the ever-evolving industrial world. Besides that , students could build stronger networks with practitioners, creating collaborations that could enrich their academic and practical experiences.

 

The Comparison Study was held from 3 to 5 p.m. WIB. The entire series of events was packed with various educational activities. At the beginning, students were introduced to the potential of creating illustration assets applied to educational games. In this session, students were encouraged to understand how illustration becomes an essential component in game development, especially in educational games that must have high educational value.

 

Then, students were introduced to the production flow process in game creation. That process included the stages of ideation, concept development, prototype design, and final production.

 

“We want students not only to understand the theory but also to directly see how a game is developed from scratch until it is ready for use by users,” said Istivano, one of the speakers from Let’s Play Indonesia.

 

In addition, the participants also had the opportunity to try out Si Centing (Stunting Prevention Simulation). A game developed by Let’s Play Indonesia to raise awareness about the importance of stunting prevention.

 

Through this session, students could see that game applications could be used as an effective educational tool. The session of trying out Si Centing was not only enjoyable, but also provided new insights into the potential of games as beneficial educational media.

 

UNESA students showed high enthusiasm throughout the event. They actively participated in the discussion sessions, asked about challenges and opportunities in the creative industry, and took part in the game playing sessions. One of the participants stated, “This event truly opened my eyes to how the creative industry works. This is a very valuable experience for me and my friends.”

 

The Let’s Play Indonesia representative also expressed their satisfaction with the success of this event. “We are very excited to share knowledge and direct experience with UNESA students. The creative industry, especially in the field of game development, has incredible potential in Indonesia. Through activities like this, we hope to inspire young generations to continue innovating and exploring various opportunities in this industry,” said a representative from Let’s Play Indonesia.

 

Through hands-on experience, the students gained a deeper understanding of the creative process in game development and the importance of collaboration in the creative business world. Let’s Play Indonesia hopes this event can be the beginning of various collaborations between academics and the industry to cultivate new talents in Indonesia’s creative world.

 

What is Si Centing?

Si Centing is a digital game innovation by Let’s Play Indonesia supported by the Malang City Department of Education & Culture along with the Regional Development Planning Agency (Bappeda) of Malang City. The Si Centing digital game was created to socialize the prevention of stunting among junior high school students.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494

Training on the Use of Si Centing with Sikola Mombine

Training on the Use of Si Centing with Sikola Mombine

Malang, July 3, 2024 – Let’s Play Indonesia got a visit, four trainers from Yayasan Sikola Mombine, an educational organization in Palu. The training was held at Piknik Hub Malang to train the use of the Si Centing application, a simulation game aimed at increasing awareness about stunting prevention.

 

This event was designed to give intensive training to the trainers from Sikola Mombine regarding the use of the Si Centing application. By mastering this application, the trainers are expected to spread knowledge about stunting prevention to the community in Palu through an interactive and educational approach.

 

The training began with an opening session and introduction between the Let’s Play Indonesia team and the trainers from Sikola Mombine. This session aimed to get to know the participants better and explain the objectives and agenda of the training.

 

The Let’s Play Indonesia team introduced the Si Centing application, including its main features and the benefits of using this simulation game in stunting prevention education. The trainers were gave with explanations about the background of the application development and how this application can be used as an effective educational tool.

 

The next session focused on technical training on how to use the Si Centing application. The trainers were taught how to operate the application, from installation, navigation, until using special features in the game. Practical exercises were provided to ensure each trainer felt comfortable and confident in using the application.

 

The trainers then conducted simulations using the Si Centing application, under the guidance of the Let’s Play Indonesia team. This session gave an opportunity for the trainers to apply the knowledge they had gained in real-life situations and explore various scenarios that might be encountered when educating the community.

 

A discussion and Q&A session was held to share experiences during the training and answer any questions that arose. The trainers shared their views and received clarification on how to use the application and how to handle challenges that might arise in the field.

 

The event ended with the Let’s Play Indonesia team providing positive feedback and appreciating the active participation of the trainers. They also provided responses regarding the training and the benefits they gained.

 

Let’s Play Indonesia was pleased to welcome Yayasan Sikola Mombine and provide training on the Si Centing application. Through this training, the trainers can bring valuable knowledge about stunting prevention to their communities in Palu. The Let’s Play Indonesia team also hopes that the Si Centing application can become an effective tool in raising awareness and understanding about the importance of stunting prevention.

 

The trainers from Sikola Mombine showed high enthusiasm throughout the training. They actively participated in each session and expressed their appreciation for the opportunity to learn directly from the Let’s Play Indonesia team. The trainers felt that this training was very beneficial and provided them with new skills that they can apply in their communities.

 

What is Si Centing?

Si Centing is a digital game innovation by Let’s Play Indonesia supported by the Malang City Department of Education & Culture along with the Regional Development Planning Agency (Bappeda) of Malang City. The Si Centing digital game was created to socialize the prevention of stunting among junior high school students.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494

Wilmar Kaliwatu Session: Training Cooperation with Game-Based Learning

Wilmar Kaliwatu Session: Training Cooperation with Game-Based Learning

Tuesday, July 9, 2024 – Let’s Play Indonesia and Kaliwatu Group successfully organized the Wilmar Kaliwatu Session attended by 32 participants from Wilmar Group with the aim of enhancing team cooperation through a Game-Based Learning approach. This session took place from 1 to 3 p.m. WIB.

 

The event aimed to facilitate team cooperation by using Game-Based Learning methods. By utilizing the Board Game Business Craft, participants were invited to participate in a game that honed their collaboration, communication, and problem-solving skills in dynamic and competitive situations.

 

Series of Activities

This session was divided into five tables, with each table consisting of five teams, each made up of two people and one facilitator. Every participant was challenged to collect as much money as possible as the objective of the game, but each round presented dynamics such as differences of opinion among individuals and competition between competitors.

 

The activities began with an introduction session, where participants and facilitators got to know each other and understood the event’s goals. Next, the facilitators explained how to play the Board Game Business Craft, ensuring all participants understood the rules and basic strategies needed to succeed in the game.

 

After a brief explanation, the playing session began. Participants actively participated, trying to collect as much money as possible while facing challenges in each round. Facilitators observed and provided guidance when necessary, ensuring that each team could effectively implement their strategies.

 

The playing session ended with a debriefing session, where participants and facilitators discussed their experiences during the game. This discussion included reflections on team cooperation dynamics, challenges faced, and ways to overcome differences of opinion and competition. Participants also shared insights on how this experience could be applied in the real work context at Wilmar Group.

 

Let’s Play Indonesia was pleased to collaborate with Wilmar Group and Kaliwatu Group in this event. Game-Based Learning is an effective method to enhance team cooperation and communication among participants. Let’s Play Indonesia hopes that this session can provide valuable experiences that can be applied in their daily work environment.

 

This Game-Based Learning experience emphasizes the importance of innovation in training methods to achieve optimal results in human resource development.

 

Enthusiasm and Positive Response

The participants showed high enthusiasm throughout the session. They actively engaged in the game, demonstrating healthy competitive spirit and the ability to cooperate with their teammates. The final discussion session also indicated that participants gained many benefits from this experience, including new ways to communicate and resolve conflicts.

 

Conclusion

The Wilmar Kaliwatu Session organized by Let’s Play Indonesia and Kaliwatu Group successfully achieved its goal of enhancing team cooperation through Game-Based Learning. By utilizing the Board Game Business Craft, participants experienced intense teamwork dynamics and learned effective ways to communicate and solve problems. This event is expected to positively impact Wilmar Group by improving productivity and teamwork in their work environment

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494

GDM x LENOVO: Game Development as a Business – Best Practice and Strategy

GDM x LENOVO: Game Development as a Business - Best Practice and Strategy

Saturday, July 13, 2024 – Let’s Play Indonesia, Game Dev Malang, and Lenovo have organized the event GDM x LENOVO: Game Development as a Business: Best Practice and Strategy held on Saturday (13/7/2024). This event was attended by 100 participants from various game studios and individuals with a deep interest in the gaming industry.

This event aimed to share knowledge and strategy on how to turn games into a significant source of income. This session was designed as a platform for in-depth discussions on best practice and strategy needed to build a successful game development business.

 

Series of Activities

The event began with an opening session and introduction guided by representatives from Let’s Play Indonesia, Game Dev Malang, and Lenovo. The participants were warmly welcomed and introduced to the event’s agenda and the goals of this sharing session.

The main session was delivered by Shafiq Husein, Chief Executive Officer of Gambir Studio. Shafiq Husein, who is widely known in the gaming industry, shared experience and deep knowledge about his career journey in developing and monetizing games. He explained various important aspects that game developers need to pay attention to, from initial concept, development, to effective marketing strategy.

Participants were given insights on how to build games that are not only appealing in terms of gameplay but also have high commercial potential. Shafiq Husein discussed the importance of understanding the market, trends in the gaming industry, and how to adjust business strategy to maximize revenue.

This event also included an interactive Q&A session, where participants could directly ask questions to Shafiq Husein. The questions asked cover various aspects from game development to business strategy, giving opportunity for participants to get specific and relevant answers to their needs.

Let’s Play Indonesia is proud to host this event with Game Dev Malang and Lenovo. The gaming industry continues to grow rapidly, and through this session, Let’s Play Indonesia hopes to give valuable insights to the game developers on how they can turn their work into profitable business.

Lenovo always supports innovation and technology development. By collaborating in this event and contributing to the growth of the gaming industry in Indonesia, the game developers can achieve greater success as long as with the right knowledge and strategy.

 

Enthusiasm and Positive Response

The participants showed high enthusiasm throughout the event. They were actively involved in the Q&A session and discussions, showing great interest in the material presented. Many participants stated that this session provided them with new insight and inspiration to develop their careers in the gaming industry.

 

Conclusion

The event GDM x LENOVO: Game Development as a Business: Best Practice and Strategy organized by Let’s Play Indonesia, Game Dev Malang, and Lenovo successfully achieved its goal of giving insight and practical strategy on the game development business. With active participation from participants and experienced speakers, this event is expected to give a positive impact on the development of the gaming industry in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Session of Game-Based Learning with Insan Amanah Students at Malang Creative Center

Session of Game-Based Learning with Insan Amanah Students at Malang Creative Center

Malang, July 18, 2024 – Let’s Play Indonesia have done an activity namely the Game-Based Learning Session with Insan Amanah Students held on Thursday (18/7/2024), at Malang Creative Center (MCC). This event was attended by 170 participants consisting of 150 students from 7th to 9th grade Insan Amanah Junior High School and 20 facilitators.

 

The aim of this event is to enhance students’ awareness of the importance of tax consciousness through a Game-Based Learning approach by using the Pesona (Pembangunan Ekonomi Sosial Negeri Aksi) Board Game. By using this method, it is hoped that students can understand tax concept in a more interactive and enjoyable way.

 

Series of Activities

The event started from 10 a.m. to 12 p.m. WIB with an introduction session by facilitators from Let’s Play Indonesia. The facilitators introduced themselves and explained the purpose of this event. They also provided an overview of the importance of tax in economic and social development.

 

After the introduction session, facilitators explained on how to play the Pesona Board Game to the students. This board game is designed to simulate economic and social development scenarios, where the players must make decisions that can impact the welfare of the community. Through this game, students are invited to understand on how taxes contribute to development and public services.

 

Next, the students were divided into small groups, each consisting of 10 students and guided by a facilitator. In total, there were 15 facilitators helping the game run, consisting of 10 teachers from Insan Amanah and 5 facilitators from Let’s Play Indonesia. Each group was given a set of Pesona Board Game and began the playing session.

 

During the playing session, the students actively engaged in making strategic decisions that affect economic and social development in the game. Facilitators observed and provided guidance if needed, ensuring each group understood and followed the game rules well.

 

After the playing session ended, a reflective session was held where students were invited to reflect on their experiences during the game. This discussion was led by facilitators who explored students’ understanding of the role of taxes in economic and social development. The students shared their views and learned from each other’s experiences.

 

Let’s Play Indonesia is pleased to collaborate with Insan Amanah in this event. Game-Based Learning is an effective method to make learning more engaging and participative. “We hope that through the Pesona Board Game, the students can understand the importance of taxes and how their contributions can help build the country.”

 

The students showed high enthusiasm throughout the event. They actively participated in each session and gave positive feedback on the benefits of the game-based learning method. Many students stated that they gained new insights and felt more motivated to learn about taxes and their role in society.

 

Conclusion

The Game-Based Learning Session with Insan Amanah Students activity organized by Let’s Play Indonesia successfully achieved its goal of enhancing students’ awareness of tax consciousness. Through interactive and practical sessions, the students acquired the knowledge and skills needed to understand the role of taxes in economic and social development. This activity is expected to be able to give a positive impact on teaching methods at Insan Amanah, as well as increase students’ understanding about the importance of their contributions as responsible citizens.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id     

Phone: +62 857-3362-4943

DIKST KEMENKOP Session: Enhancing Entrepreneurial Collaboration through Game-Based Learning

DIKST KEMENKOP Session: Enhancing Entrepreneurial Collaboration through Game-Based Learning

Malang, July 20, 2024 – Let’s Play Indonesia played a role in the bootcamp activity organized by the Directorate of Innovation and Science & Technology Area of the Ministry of Cooperatives (DIKST KEMENKOP) on Saturday (20/7/2024), at THE 1O1 Malang OJ. This event was attended by 40 participants from 20 start-ups operating in the agricultural field.

 

The main purpose of this event was to give new insights and ideas to the participants about the importance of cooperation and collaboration in entrepreneurial teams. Through this session, the participants were expected to enhance their ability to work together and develop effective business strategy.

 

Series of Activities

On the second day of the bootcamp, Let’s Play Indonesia attended to facilitate a Business Craft Board Game playing session. This session was designed to simulate the dynamics of the business and entrepreneurial world through an interactive and educational game. The event took place from 1 p.m. to 3 p.m. WIB and began with an introduction session by facilitators from Let’s Play Indonesia. The facilitators introduced themselves and provided an overview of the goals and benefits of this session.

 

After the introduction, the facilitators explained the rules and how to play the Business Craft Board Game. This game was designed to challenge participants to collect as much money as possible as the main objective. However, each round of the game presented complex dynamics, such as different opinions among individuals and competition among competitors. This aimed to simulate real-world situations in the business world where collaboration and negotiation are crucial.

 

Participants were divided into four tables, each consisting of five teams with two people per team and one facilitator. Each group was given a set of the Business Craft Board Game and started the game session. During the game, participants had to make strategic decisions, negotiate with team members, and overcome emerging challenges. The facilitators observed and provided guidance if needed, ensuring each group understood and followed the game rules properly.

 

The game session lasted for two hours, where participants were actively involved in every aspect of the game. They learned how to communicate effectively, make quick and precise decisions, and manage available resources to achieve team goals. This experience gave practical insights about the importance of collaboration and strategy in business development.

 

After the game session ended, a reflection session was held where participants were invited to reflect on their experiences during the game. This discussion was led by facilitators who explored the participants’ understanding of the dynamics they faced during the game. The participants shared their views and learned from each other’s experiences on how the best practice to collaborate and overcome challenges in entrepreneurial teams.

 

Let’s Play Indonesia was very pleased to participate in the DIKST KEMENKOP bootcamp activity series. Through the Business Craft Board Game, Let’s Play Indonesia hopes that the participants can understand the importance of collaboration and strategy in business. This session was designed to give a deep practical experience of how to work in a team and overcome challenges together.

 

The participants also showed high enthusiasm throughout the event. They actively participated in every session and gave positive feedback on the benefits of this game-based learning method. Many participants stated that they gained new insights and felt more prepared to implement collaborative strategy in their business.

 

Conclusion

The DIKST KEMENKOP activity session which was organized by Let’s Play Indonesia successfully achieved its goal of enhancing participants’ insights and skills in entrepreneurial collaboration. Through interactive and practical sessions, the participants gained valuable knowledge about business dynamics and the importance of working together in a team. This event is expected to have a positive impact on the development of agricultural start-ups in Indonesia and encourage further innovation in entrepreneurship.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943