Session with Insan Amanah Teachers: Application of Game-Based Learning at Piknik Hub Malang

Malang, 6 July 2024 – Let’s Play Indonesia proudly organized the Session of Insan Amanah Teachers held on Tuesday (16/7/2024) at Piknik Hub Malang. The event was attended by ten teachers from Insan Amanah school with the aim of learning the application of Game-Based Learning methods using the Pesona Boardgame (Pembangunan Ekonomi Sosial Negeri Aksi).

This event was designed to train Insan Amanah teachers in using the Pesona Board Game as a learning medium. By integrating Game-Based Learning, it is hoped that classroom sessions can become more interactive and engaging for students. Teachers will learn how to apply this game in the learning process to enhance student engagement and understanding of social economic concepts.

Series of Activities

The event began with an introduction session where the teachers and facilitators from Let’s Play Indonesia got to know each other and understood the purpose and agenda of this training session. This introduction created a friendly and open atmosphere that facilitated effective discussion and learning.

After the introductions, the session continued with an introduction to Game-Based Learning and its benefits in the educational context. Facilitators explained the basic concepts of this method, including how games can be used to facilitate deeper and more participatory learning. Teachers were given insights into various strategies for integrating games into their curriculum.

The introduction of the Pesona Board Game became the main focus of this session. Facilitators explained the game rules, objectives, and how to play the Pesona Board Game. Teachers were invited to understand how this game can be used to teach social economic concepts interactively. The Pesona Board Game is designed to simulate economic and social development scenarios, giving players the opportunity to learn through direct experience.

After the explanation of the game, teachers were divided into small groups and given the opportunity to play the Pesona Board Game. This playing session was not only aimed at entertaining but also providing practical experience to teachers on how this game can be implemented in the classroom. Facilitators accompanied each group, providing guidance and answering questions that arose during the game.

After the playing session, a reflective discussion was held where teachers shared their experiences while playing the Pesona Board Game. This discussion included reflections on how the game can help students understand social economic concepts, challenges that might be faced in integrating the game into learning, and ways to overcome these challenges.

The event closed with an interactive Q&A session, giving teachers the opportunity to ask further questions and get clarification on things they did not understand. Facilitators provided practical advice on how to adapt the Pesona Board Game for various student levels and learning styles.

Let’s Play Indonesia was very pleased to collaborate with teachers from Insan Amanah in this event. Game-Based Learning is an effective method to make learning more engaging and participatory. Let’s Play Indonesia hopes that through this training, teachers can bring new experiences into their classrooms and increase student engagement in the learning process.

Enthusiasm and Positive Response

Teachers showed high enthusiasm throughout the event. They actively participated in each session and gave positive feedback on the benefits of the game-based learning method. Many teachers stated that they gained new insights and felt motivated to implement Game-Based Learning in their classrooms.

Conclusion

The Session of Insan Amanah Teachers event organized by Let’s Play Indonesia successfully achieved its goal of providing training on the application of Game-Based Learning using the Pesona Board Game. Through interactive and practical sessions, teachers acquired the knowledge and skills needed to make classroom learning more engaging and effective. This event is expected to have a positive impact on teaching methods at Insan Amanah and enhance students’ understanding of social economic concepts.

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia
Email: info@letsplay.id
Phone: +62 857-3362-4943

Wilmar Kaliwatu Session: Training Cooperation with Game-Based Learning with Wilmar Group

Malng, 9 July 2024 – Let’s Play Indonesia and Kaliwatu Group successfully organized the Wilmar Kaliwatu Session attended by 32 participants from Wilmar Group with the aim of enhancing team cooperation through a Game-Based Learning approach. This session took place from 1:00 PM to 3:00 PM WIB.

The event aimed to facilitate team cooperation using Game-Based Learning methods. Utilizing the Board Game Business Craft, participants were invited to engage in a game that honed their collaboration, communication, and problem-solving skills in dynamic and competitive situations.

Series of Activities

This session was divided into five tables, with each table consisting of five teams, each made up of two people and one facilitator. Every participant was challenged to collect as much money as possible as the objective of the game, but each round presented dynamics such as differences of opinion among individuals and competition between competitors.

The activities began with an introduction session, where participants and facilitators got to know each other and understood the event’s goals. Next, the facilitators explained how to play the Board Game Business Craft, ensuring all participants understood the rules and basic strategies needed to succeed in the game.

After a brief explanation, the playing session began. Participants actively engaged, trying to collect as much money as possible while facing challenges in each round. Facilitators observed and provided guidance when necessary, ensuring that each team could effectively implement their strategies.

The playing session concluded with a debriefing session, where participants and facilitators discussed their experiences during the game. This discussion included reflections on team cooperation dynamics, challenges faced, and ways to overcome differences of opinion and competition. Participants also shared insights on how this experience could be applied in the real work context at Wilmar Group.

Let’s Play Indonesia was pleased to collaborate with Wilmar Group and Kaliwatu Group in this event. Game-Based Learning is an effective method to enhance team cooperation and communication among participants. Let’s Play Indonesia hopes that this session can provide valuable experiences that can be applied in their daily work environment.

Experiencing Game-Based Learning emphasized the importance of innovation in training methods to achieve optimal results in human resource development.

Enthusiasm and Positive Response

The participants showed high enthusiasm throughout the session. They actively engaged in the game, demonstrating healthy competitive spirit and the ability to cooperate with their teammates. The final discussion session also indicated that participants gained many benefits from this experience, including new ways to communicate and resolve conflicts.

Conclusion

The Wilmar Kaliwatu Session organized by Let’s Play Indonesia and Kaliwatu Group successfully achieved its goal of enhancing team cooperation through Game-Based Learning. By utilizing the Board Game Business Craft, participants experienced intense teamwork dynamics and learned effective ways to communicate and solve problems. This event is expected to positively impact Wilmar Group by improving productivity and teamwork in their work environment.

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia
Email: info@letsplay.id
Phone: +62 857-3362-4943