Play Session with 3G Cooperative: Combining Learning and Play through Game-Based Learning

Play Session with 3G Cooperative: Combining Learning and Play through Game-Based Learning

Malang, July 21, 2024 – On Sunday (21/7/2024), Let’s Play Indonesia performed the “Play Session with 3G Cooperative” activity in Malang. The event was attended by 25 participants that came from Glintung Go Green Cooperative (3G). In purpose to introduce the student cooperatives concept through game-based learning, this activity successfully created an interactive and educational atmosphere.

 

The purpose of this event was to teach participants about the student cooperatives concept through educational and interactive games. Besides, this session also aimed to enhance participants’ understanding on the cooperation dynamic and competition in the business world through the use of board games.

 

Series of Activities

The event started at 10 a.m. WIB with an ice-breaking activity that is designed to create a relaxed atmosphere and prepare the participants before the main game session. The ice-breaking activity successfully created a fun and relaxed atmosphere, making it easier for participants to interact and get to know each other.

 

After the ice-breaking, Arif Bawono, founder of Let’s Play Indonesia, gave a briefing on the type and details of the game to be played. He explained in detail about the board game that will be played, namely Business Craft, as well as the objectives and benefits of this session.

 

The game session was divided into three tables, with each table consisting of five teams. Each team consisted of two to three people and was accompanied by one facilitator. The participants were challenged to collect as much money as possible as the main objective of the game. However, each round of the game introduced dynamics that depicted real-world business challenges, such as differences of opinion among individuals and competition among competitors.

 

The Business Craft game lasted for two hours, starting with an introduction session, game instruction, the game session, and ended with a reflection session. This reflection session gave opportunity for participants to reflect on their experiences, share their views, and learn from the situations faced during the game. This discussion was guided by facilitators who helped lead the participants’ understanding of the importance of cooperation, strategy, and communication in business.

 

After the Business Craft session ended, participants enjoyed a break and lunch until 1 p.m. WIB.

 

The next session was a playtest, Kopsis Story play session, which aimed to introduce the student cooperatives concept to participants. The method used in this session was similar to the previous one: starting with an introduction, game instruction, the game session, and ended with a reflection session. The Kopsis Story session lasted for an hour, where participants were invited to understand how student cooperatives can function and provide benefits in the school environment.

 

In this opportunity, Let’s Play Indonesia was pleased to be present and collaborate with 3G Cooperative to carry out this activity. Through game-based learning, Let’s Play Indonesia hopes participants not only learn about the concept of student cooperatives, but also directly experience the dynamics that occur in the business world. This session was designed to provide a fun and interactive learning experience.

 

The participants showed high enthusiasm throughout the activity. They actively participated in every session and gave positive feedback on the benefits of this game-based learning method. Many participants stated that they gained new insights into the concept of student cooperatives and business strategies and felt more prepared to apply this knowledge in their daily lives.

 

Conclusion

The “Play Session with 3G Cooperative” activity held by Let’s Play Indonesia successfully achieved its goal to introduce the concept of student cooperatives and enhance participants’ understanding of business dynamics through game-based learning. With an interactive and educational approach, this event is expected to give a positive impact on the development of student cooperatives and encourage innovation in business education in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Indienesia Game Festival: Celebrating Creativity and Innovation in the Game Industry

Indienesia Game Festival: Celebrating Creativity and Innovation in the Game Industry

July 26, 2024 – Bina Nusantara (BINUS) University has organized the “Indienesia Game Festival,” an event designed to introduce the game industry development to the BINUS University students. An event that held from July 26 to 28, 2024, via online through Discord app, attracting the enthusiasm of 175 participants and presented more than 20 game studios from across Indonesia.

 

This festival aims to provide in-depth insights into the game industry to the students, while offering the opportunity to directly interact with professionals in this field. Furthermore, this event also serves as a platform to showcase innovative works from various game studios, enabling participants to explore and try out the various digital games on display.

 

Series of Activities

This festival lasted for three days and was online, enabling wider participation from various locations. On the first day, the event opened with a welcome speech from the committee and organizer, BINUS University, highlighting the importance of the game industry in the creative economy and how students can play an active role in the development of this sector.

 

The entire event was conducted with sharing sessions filled by various game studios. In these sessions, representatives from each studio shared their experiences, challenges, and strategies that they used in game development process. These sharing sessions were not only giving practical insights, but also giving inspiration for students who interested in pursuing career in the game industry.

 

During the three-day festival, each game studio was given the opportunity to present their profile. These presentations included the studio’s history, their developed game portfolio, and their vision and mission in the game industry. The participants could directly see how creative ideas could be developed into engaging and successful products in the market.

 

After the presentation session, participants were given the chance to virtually visit each studio. Each studio provided game demos that participants could try, offering a direct experience on how the games functioned and the fun experience they offered. Moreover, participants could also discuss directly with the developers, gaining deeper insights about the game creation process, the technology used, and the challenges faced in game development.

 

Let’s Play Indonesia felt very proud to participate in the Indienesia Game Festival. This event not only introduced students to the dynamic world of the game industry, but also provided a platform for game studios to showcase their works and interact directly with an enthusiastic audience. Let’s Play Indonesia also hopes that this festival can inspire students to continue creating and innovating in game development.

 

The participants showed high enthusiasm throughout the festival. They actively engaged in each session, asking questions, and discussing with industry professionals. Many participants stated that they gained a lot of new insights into the game industry and felt more prepared to pursue a career in this field.

 

The Indienesia Game Festival provided a very valuable experience. Not only learnt on how games are developed, but they also had the opportunity to talk directly with developers. This truly opened participants’ eyes to the potential and opportunity in the game industry.

 

Conclusion

The Indienesia Game Festival organized by BINUS University successfully achieved its goal of introducing the developments in the game industry to students while facilitating direct interaction with professionals in this field. With an interactive and educational approach, this festival is expected to positively impact the development of the game industry in Indonesia and encourage innovation in business education in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Searching for Inspiration through Board Games

Three teachers from SD Insan Amanah are trying out the PARKS game

Malang, August 2, 2024 – Three teachers from Insan Amanah Elementary School tried out board games at Piknik Hub Malang, together with Let’s Play Indonesia, to gain inspiration in the hope that classroom learning can be more interactive.

 

Accompanied by two facilitators from Let’s Play Indonesia, the three teachers from SD Insan Amanah were able to try out several games. “Roughly speaking, they came looking for inspiration or references to create digital or non-digital games about tourism. Perhaps about two to three games will be played today,” said Istivano, a facilitator from Let’s Play Indonesia who was present to assist the session.

 

The three teachers from SD Insan Amanah were advised to play two types of games named Butterfly and Parks. According to the teachers’ requests, Ahdan, another facilitator who also served as the main guide for the session said, “Since these teachers want to participate in a competition at Ijen Geopark, which aims to create games related to biodiversity, so these two games seem to match the theme or requirements of the competition.” “By playing these two games, it is hoped that the three teachers can get ideas for games related to nature and biodiversity,” he added.

 

During the first game, namely Butterfly, the teachers appeared to enjoy it. While strategizing, each of them slowly managed to collect points.

 

One of the teachers present at the game session, named Ayu, commented, “I think this is something new, interesting, and as a Civics Education teacher, I think this could also be applied at school.”

 

“From a teacher’s perspective, we need to always develop our personal potential. If it is only from a technical aspect, the changes are not very significant. Therefore, studying board games that can be applied to student learning will be much more interesting,” Ayu added her opinion.

 

A bit different from Ayu’s opinion, another teacher named Endah had previously often played board games. Although this was not a new thing to her, Endah found the board games played in this session interesting. She said, “I do enjoy playing board games and often take my children to Tabletoys in Surabaya. When children play, they unconsciously absorb the knowledge conveyed. They understand more quickly because of hands-on practice.” Endah also added that playing board games is a method that can be used to explore children’s hidden potential. She was also the one who encouraged her colleagues to play in order to gain new inspiration.

 

After completing the first game, the Let’s Play Indonesia facilitators introduced a game called Parks. This game was introduced because it still has a theme related to nature. Compared to Butterfly, Parks is more complex and contains more elements.

 

By looking at the responses from the three teachers when playing board games, they looked more serious and occasionally a bit confused by the rules. Actually they were able to follow along and understand it, but it took time to strategize while waiting for their turn to play.

 

After playing the second game, a teacher named Rizki shared his opinion, “Actually, both are very fun, but there’s a different response. The first one is fun because its application and mechanics are practical and quite simple.” For the first game, he is also added, “To train our critical thinking, strategy, and more sharply to the mathematical approach, this would be suitable for children. Or for students, I think it’s more suitable for elementary school students.”

 

Rizki also shared his impression about the Parks game. “The second game is similar, but the strategy is even deeper. It is more suitable for Junior High School students. The thinking process is more complex. There’s also a business element inside. Because it is complex, so the strategies used are more varied. I think adults will find it more exciting.”

 

Not far from Rizki’s impression, another teacher who also participated in the game, Endah, added her impressions, “Actually, both are okay; the first (Butterfly) is simple, while the second (Parks) requires more thinking. The game that requires more thinking is actually fun, but everyone is different, right? Preferences are vary. So, I think both are interesting. However, the second game is more complex but enjoyable.”

 

Referring to the initial goal, Ayu, as a Civics Education teacher, said, “If we try using board games like this, they could be used as a reference. If we observe, imitate, and modify for the subjects I teach, perhaps they could be adapted as well.”

 

Supporting Ayu’s opinion, a teacher named Rizki also said, “It seems like this type of learning method could be applied to Social Studies and Civics Education. Because it feels like an adventure game. It seems like it could be used for elementary school students.”

 

After both games were played, the reflection session marked the end of today’s game session.

 

What is the Butterfly Board Game?

Butterfly is a board game that can be played by 3 to 5 players. The game lasts approximately 30 minutes, with time adjustments based on the number of players. Butterfly can be played by players aged 8 and above. This game trains players to strategize in order to achieve the highest points. The game also applied simple math calculations. Butterfly is played until zero movement, when one player already reached the highest points and no other moves are possible to continue the game.

 

In this game, each player uses a hedgehog miniature, like a chess piece, to collect tiles (which will later count as the player’s points). Players can collect rare items and leave few options for their opponents. The player who successfully gathers the most valuable collection (obtains the most points) at the end of the game wins.

 

This game can be played by all ages. The easy-to-understand, engaging, and fun, make it suitable for playing with children as well as with family members. However, players who are already experienced can play it as a tactical battle by finding the right moves, optimizing the points earned, and easily outscoring other opponents.

 

What is the PARKS Board Game?

PARKS is a board game that can be played by 1 to 5 players. The game lasts approximately 30 minutes to 1 hour. Game time depends on how quickly a player manages to collect all elements. PARKS can be played by players aged 10 and above. However, according to Let’s Play Indonesia facilitators, PARKS is suitable for players aged 15 and above. In this game, players take on the role as hikers journeying through four different seasons. Along the way, players can collect memories of the places they are visiting. These memories are represented by various natural resource elements, such as mountains and forests. The player who collects the most memories is the winner.

 

PARKS trains players to strategize in collecting elements to visit tourist sites in America (the setting of PARKS). This game can be played in 3 rounds. The more rounds, the greater the challenge. However, if time is limited, one round is enough to introduce the game’s concept. PARKS is a game with many components. The maximum elements or resources each player can hold is 12 pieces.

 

Media Contact

For further information about this event, please contact:

Let’s Play Indonesia

Email: info@letsplay.id 

Phone: +62 857-3362-4943