Indienesia Game Festival: Celebrating Creativity and Innovation in the Game Industry

July 26, 2024 – Bina Nusantara (BINUS) University has organized the “Indienesia Game Festival,” an event designed to introduce the game industry development to the BINUS University students. An event that held from July 26 to 28, 2024, via online through Discord app, attracting the enthusiasm of 175 participants and presented more than 20 game studios from across Indonesia.

This festival aims to provide in-depth insights into the game industry to the students, while offering the opportunity to directly interact with professionals in this field. Furthermore, this event also serves as a platform to showcase innovative works from various game studios, enabling participants to explore and try out the various digital games on display.

 

Series of Activities

This festival lasted for three days and was online, enabling wider participation from various locations. On the first day, the event opened with a welcome speech from the committee and organizer, BINUS University, highlighting the importance of the game industry in the creative economy and how students can play an active role in the development of this sector.

The entire event was conducted with sharing sessions filled by various game studios. In these sessions, representatives from each studio shared their experiences, challenges, and strategies that they used in game development process. These sharing sessions were not only giving practical insights, but also giving inspiration for students who interested in pursuing career in the game industry.

During the three-day festival, each game studio was given the opportunity to present their profile. These presentations included the studio’s history, their developed game portfolio, and their vision and mission in the game industry. The participants could directly see how creative ideas could be developed into engaging and successful products in the market.

After the presentation session, participants were given the chance to virtually visit each studio. Each studio provided game demos that participants could try, offering a direct experience on how the games functioned and the fun experience they offered. Moreover, participants could also discuss directly with the developers, gaining deeper insights about the game creation process, the technology used, and the challenges faced in game development.

Let’s Play Indonesia felt very proud to participate in the Indienesia Game Festival. This event not only introduced students to the dynamic world of the game industry, but also provided a platform for game studios to showcase their works and interact directly with an enthusiastic audience. Let’s Play Indonesia also hopes that this festival can inspire students to continue creating and innovating in game development.

The participants showed high enthusiasm throughout the festival. They actively engaged in each session, asking questions, and discussing with industry professionals. Many participants stated that they gained a lot of new insights into the game industry and felt more prepared to pursue a career in this field.

The Indienesia Game Festival provided a very valuable experience. Not only learnt on how games are developed, but they also had the opportunity to talk directly with developers. This truly opened participants’ eyes to the potential and opportunity in the game industry.

 

Conclusion

The Indienesia Game Festival organized by BINUS University successfully achieved its goal of introducing the developments in the game industry to students while facilitating direct interaction with professionals in this field. With an interactive and educational approach, this festival is expected to positively impact the development of the game industry in Indonesia and encourage innovation in business education in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

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