Road show boardgame indonesia go to internasional part III malang

Road show boardgame indonesia go to internasional part III malang

This event is the third part of the Road Show Boardgame Indonesia, aimed at promoting and introducing Indonesian board games to the international stage. In Malang, board game enthusiasts, designers, and the local community will gather to share knowledge, experiences, and skills.

63

Participants

90

Minutes

18+

Years old

Event Detail

Through game exhibitions, panel discussions, and workshop sessions, participants will have the opportunity to learn about the latest trends in the board game industry and interact directly with experts. Additionally, there will be exciting board game tournaments, providing a chance to compete and win prizes.

This event aims to enhance the exposure of Indonesian board games and build a wider network within the international gaming community. Don’t miss the opportunity to celebrate creativity and innovation in the world of board games!

Benefit

1. Promotion of Indonesian Games: Increases visibility of Indonesian board games on an international platform.
2. Networking Opportunities: Facilitates connections among designers, developers, and enthusiasts.
3. Knowledge Sharing: Offers insights from industry experts through workshops and discussions.
4. Community Building: Strengthens the local board game community.
5. Competitive Experience: Provides opportunities to participate in tournaments

Eligibility

1. Participants: Open to board game enthusiasts, designers, and developers.
2. Age Requirement: Minimum age of 12 (younger participants must be accompanied by an adult).
3. Background: No prior experience necessary; passion for board games is encouraged.
4. Registration: Advance registration required.
5. Attendance: Must attend in-person in Malang.

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved

Sharing active listening and main fulness a dual approachto suicide preventionn

Sharing active listening and main fulness a dual approachto suicide preventionn

This event focuses on a dual approach to suicide prevention through the practices of active listening and mindfulness. Participants will gain insights into how these skills can significantly impact mental health and well-being.

63

Participants

90

Minutes

18+

Years old

Event Detail

Participants will learn active listening techniques that help create a safe space for those in distress. Additionally, mindfulness sessions will teach strategies for managing stress and enhancing mental well-being.

This event is suitable for all audiences, including healthcare professionals, educators, and anyone looking to contribute to suicide prevention in their community. Don’t miss the opportunity to gain valuable insights and practical skills in supporting mental health!

Benefit

1. Enhanced Emotional Support: Fosters a validating environment where individuals feel heard.
2. Increased Awareness: Mindfulness promotes awareness of thoughts and emotions, reducing stress.
3. Improved Communication Skills: Strengthens relationships and encourages open discussions about mental health.
4. Stress Reduction: Mindfulness techniques lower anxiety and enhance mental well-being.
5. Empowerment: Equips individuals to support themselves and others during tough times.

Eligibility

1. Participants: Open to mental health professionals, educators, community leaders, and anyone interested in mental health            support.
2. Age Requirement: Minimum age of 18.
3. Background: No prior experience needed, but a genuine interest in mental health is essential.
4. Attendance: Must be able to attend in-person or online.
5. Commitment: Willingness to engage actively in discussions and activities.

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved

Elementor #6366

The Use of Game-Based Learning Media

This event is designed to explore the effective use of game-based learning (GBL) media in educational settings. Participants will discover how incorporating game elements can enhance engagement, motivation, and learning outcomes for students.

63

Participants

90

Minutes

18+

Years old

Event Detail

Participants will learn about the principles of game-based learning, discover innovative strategies for implementation, and examine real-world case studies demonstrating its effectiveness. The event will also feature interactive sessions where educators can brainstorm and collaborate on creating their own game-based learning activities.

Whether you are an educator, administrator, or enthusiast, this event will provide valuable insights into transforming traditional learning environments into dynamic, interactive experiences. Don’t miss the opportunity to enhance your teaching methods and inspire your students!

Benefit

1. Increased Engagement: Makes learning more interesting and motivates students.
2. Develops Social Skills: Encourages collaboration and communication among students.
3. Flexible Learning: Can be tailored to various abilities and learning styles.
4. Enhances Problem-Solving: Sharpens critical thinking skills through challenges and puzzles.
5. Instant Feedback: Provides immediate feedback for real-time improvement.

Eligibility

1. Educators: Teachers and lecturers from all educational levels.
2. Students: Learners of various ages and backgrounds.
3. Educational Institutions: Schools and universities looking to implement new methods.
4. Content Developers: Individuals or teams designing educational games.
5. Parents: Guardians who support interactive learning.

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved

Elementor #6365

Game design document

Join us for an engaging workshop focused on the importance of the Game Design Document (GDD) in the game development process. This event will provide participants with a comprehensive understanding of how to effectively create and utilize a GDD to guide their projects.

-

Participants

-

Minutes

18+

Years old

Event Detail

Participants will learn about the essential elements that should be included in a GDD, such as gameplay description, characters, mechanics, and technical aspects. Additionally, there will be a hands-on session where participants can start creating a GDD for their own projects.

This event is suitable for game developers, designers, and anyone interested in gaining a deeper understanding of the game design process. Don’t miss the opportunity to enhance your skills and prepare your game project effectively!

Benefit

1. Clear Communication: Acts as a single source of truth, ensuring all team members understand the game’s vision and goals.
2. Structured Development: Provides a framework for organizing workflow and prioritizing tasks.
3. Enhanced Collaboration: Encourages teamwork and idea-sharing among designers, programmers, and artists.
4. Reduced Scope Creep: Keeps the team focused on original goals and features, preventing unnecessary changes.
5. Guidance for Decision-Making: Serves as a reference for aligning design choices with the overall concept.

Eligibility

1. Target Audience: Define the intended players (age, interests, gaming experience).
2. Skill Levels: Specify if the game is for beginners, intermediate, or advanced players.
3. Platform Requirements: Outline the platforms (PC, console, mobile) the game will support.
4. Team Composition: Identify necessary roles (designers, programmers, artists) and their skill sets.
5. Technical Requirements: Detail specific tools or knowledge needed (game engines, programming languages).

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved

Global Game jam

Global Game jam

Global Game Jam is an annual event that invites game developers, designers, and enthusiasts to come together and create games within a short timeframe, typically 48 hours. The event takes place at various locations around the world, as well as online, allowing participants from diverse backgrounds to collaborate.

-

Participants

250

Minutes

18+

Years old

Event Detail

Global Game Jam is an annual event that invites game developers, designers, and enthusiasts to come together and create games within a short timeframe, typically 48 hours. Participants from around the world gather locally and online to collaborate, share ideas, and develop game prototypes based on a specified theme.

The event not only encourages creativity and innovation but also fosters community among game developers. With diverse backgrounds, participants can learn from each other, expand their networks, and build their portfolios.

Benefit

1. Creativity and Innovation: Time constraints inspire unique game concepts and creative thinking.
2. Skill Development: Participants enhance technical skills and learn new tools and techniques hands-on.
3. Collaboration: Working in diverse teams improves teamwork and communication skills.
4. Networking: Opportunities to connect with other developers and artists for future collaborations.
5. Portfolio Building: Completing a game provides a tangible project to showcase skills to potential employers

Eligibility

1. All Skill Levels: Open to experienced developers, beginners, and non-technical participants (artists, writers, enthusiasts).
2. Age Requirements: No strict age limits, but participants under 18 may need parental consent or supervision.
3. Team Formation: Join existing teams or form new ones on-site, with team-building activities to facilitate connections.
4. Remote Participation: Many events allow remote participation, enabling global involvement.
5. Registration: Participants typically need to register individually or as a team, depending on local requirements.

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved

An Introduction to Game Based Learning: The Game Changer of Learning

An Introduction to Game Based Learning: The Game Changer of Learning

This event aims to introduce participants to the concept of game-based learning (GBL) and how this approach can revolutionize the learning experience in the classroom. By leveraging game elements, GBL has the potential to significantly enhance student engagement and learning outcomes.

-

Participants

120

Minutes

18+

Years old

Event Detail

An Introduction to Game Based Learning: The Game Changer of Learning” is an event that explores the application of game-based learning in education. Participants will discover how games can be used as tools to enhance motivation, engagement, and understanding among students.

Through an interactive approach, we will examine various effective game types, game design techniques, and strategies for integrating games into the curriculum. This event aims to provide insights and practical skills for educators and prospective teachers to create more dynamic and enjoyable learning experiences. Join us and find out how games can transform the way we learn!

Benefit

1. Enhanced Engagement: Learn how game mechanics can make learning more enjoyable and captivating for students.
2. Improved Retention: Discover strategies that help students retain information better through interactive experiences.
3. Motivation Boost: Understand how games can motivate learners to participate actively and take ownership of their education.
4. Collaboration Skills: Explore ways to foster teamwork and collaboration through multiplayer games and group challenges.
5. Practical Tools: Gain access to practical techniques and resources for implementing game-based learning in the classroom.

Eligibility

1. Open to Educators: Primarily targeted at teachers, instructors, and educators at all levels.
2. Students Welcome: Prospective teachers and students interested in educational methods can also participate.
3. Age Requirement: Participants should be at least 16 years old.
4. Registration: Advance registration may be required to secure a spot.
5. Interest in Game-Based Learning: A genuine interest in innovative teaching strategies and game-based learning principles is          encouraged.

How to register

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years - Male or Female.
3. Can attend offline session in the city of Malang.

1. Students majoring in teacher training (education), teachers, lecturers and other student staff.
2. Max age 45 years – Male or Female.
3. Can attend offline session in the city of Malang.

Wanna join the event?

LetsPlay Indonesia

LetsPlay Indonesia Copyright © 2023. All rights reserved