Session with Insan Amanah Teachers: Application of Game-Based Learning at Piknik Hub Malang

Tuesday, July 16, 2024 – Let’s Play Indonesia has organized the Session of Insan Amanah Teachers held on Tuesday (16/7/2024), at Piknik Hub Malang. This event was attended by ten teachers from Insan Amanah school with the aim of learning the application of Game-Based Learning method by using the Pesona Board Game (Pembangunan Ekonomi Sosial Negeri Aksi).

This event was designed to give training for Insan Amanah teachers in using the Pesona Board Game as a learning medium. By integrating Game-Based Learning, it is hoped that classroom learning can become more interactive and engaging for the students. The teachers will learn on how to apply this game in the learning process to enhance student engagement and understanding about social economic concept.

 

Series of Activities

The event began with an introduction session where the teachers and facilitators from Let’s Play Indonesia got to know each other and understood the purpose and agenda of this training session. This introduction created a friendly and open atmosphere that facilitated effective discussion and learning.

After the introduction, the session continued with an introduction to Game-Based Learning and its benefits in the educational context. Facilitator explained the basic concept of this method, including on how games can be used to facilitate deeper and participatory learning. The teachers were given insights about various strategies for integrating games into their curriculum.

The introduction of the Pesona Board Game became the main focus of this session. Facilitator explained the game rules, objectives, and how to play the Pesona Board Game. The teachers were invited to understand on how this game can be used to teach social economic concepts interactively. The Pesona Board Game is designed to simulate economic and social development scenarios, giving players the opportunity to learn through live experience.

After the explanation of the game, the teachers were divided into small groups and given the opportunity to play the Pesona Board Game. This playing session was not only aimed to entertain, but also to give practical experience to the teachers on how this game can be implemented in the classroom. Facilitator accompanied each group, providing guidance and answering questions that arose during the game.

After the playing session, a reflective discussion was held where the teachers shared their experiences while playing the Pesona Board Game. This discussion included reflection on how the game can help students understand social economic concept, challenges that might be faced in integrating the game into learning, and ways to overcome these challenges.

The event closed with an interactive Q&A session, giving opportunity for the teachers to ask further questions and get clarification on things they did not understand. Facilitators provided practical advice on how to adapt the Pesona Board Game for various levels and student learning styles.

Let’s Play Indonesia was very pleased to collaborate with teachers from Insan Amanah in this event. Game-Based Learning is an effective method to make learning more engaging and participatory. Let’s Play Indonesia hopes that through this training, teachers can bring new experiences into their classrooms and increase student engagement in the learning process.

 

Enthusiasm and Positive Response

The teachers showed high enthusiasm throughout the event. They actively participated in each session and gave positive feedback on the benefits of the game-based learning method. Many teachers stated that they gained new insights and felt motivated to implement Game-Based Learning in their classrooms.

 

Conclusion

The Session of Insan Amanah Teachers event organized by Let’s Play Indonesia successfully achieved its goal of providing training on the application of Game-Based Learning using the Pesona Board Game. Through interactive and practical sessions, the teachers acquired the knowledge and skills needed to make classroom learning more engaging and effective. This event is expected to have a positive impact on teaching methods at Insan Amanah and enhance students’ understanding of social economic concepts.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Searching for Inspiration through Board Games

Malang, August 2, 2024 – Three teachers from Insan Amanah Elementary School tried out board games at Piknik Hub Malang, together with Let’s Play Indonesia, to gain inspiration in the hope that classroom learning can be more interactive.

Accompanied by two facilitators from Let’s Play Indonesia, the three teachers from SD Insan Amanah were able to try out several games. “Roughly speaking, they came looking for inspiration or references to create digital or non-digital games about tourism. Perhaps about two to three games will be played today,” said Istivano, a facilitator from Let’s Play Indonesia who was present to assist the session.

The three teachers from SD Insan Amanah were advised to play two types of games named Butterfly and Parks. According to the teachers’ requests, Ahdan, another facilitator who also served as the main guide for the session said, “Since these teachers want to participate in a competition at Ijen Geopark, which aims to create games related to biodiversity, so these two games seem to match the theme or requirements of the competition.” “By playing these two games, it is hoped that the three teachers can get ideas for games related to nature and biodiversity,” he added.

During the first game, namely Butterfly, the teachers appeared to enjoy it. While strategizing, each of them slowly managed to collect points.

One of the teachers present at the game session, named Ayu, commented, “I think this is something new, interesting, and as a Civics Education teacher, I think this could also be applied at school.”

“From a teacher’s perspective, we need to always develop our personal potential. If it is only from a technical aspect, the changes are not very significant. Therefore, studying board games that can be applied to student learning will be much more interesting,” Ayu added her opinion.

A bit different from Ayu’s opinion, another teacher named Endah had previously often played board games. Although this was not a new thing to her, Endah found the board games played in this session interesting. She said, “I do enjoy playing board games and often take my children to Tabletoys in Surabaya. When children play, they unconsciously absorb the knowledge conveyed. They understand more quickly because of hands-on practice.” Endah also added that playing board games is a method that can be used to explore children’s hidden potential. She was also the one who encouraged her colleagues to play in order to gain new inspiration.

After completing the first game, the Let’s Play Indonesia facilitators introduced a game called Parks. This game was introduced because it still has a theme related to nature. Compared to Butterfly, Parks is more complex and contains more elements.

By looking at the responses from the three teachers when playing board games, they looked more serious and occasionally a bit confused by the rules. Actually they were able to follow along and understand it, but it took time to strategize while waiting for their turn to play.

After playing the second game, a teacher named Rizki shared his opinion, “Actually, both are very fun, but there’s a different response. The first one is fun because its application and mechanics are practical and quite simple.” For the first game, he is also added, “To train our critical thinking, strategy, and more sharply to the mathematical approach, this would be suitable for children. Or for students, I think it’s more suitable for elementary school students.”

Rizki also shared his impression about the Parks game. “The second game is similar, but the strategy is even deeper. It is more suitable for Junior High School students. The thinking process is more complex. There’s also a business element inside. Because it is complex, so the strategies used are more varied. I think adults will find it more exciting.”

Not far from Rizki’s impression, another teacher who also participated in the game, Endah, added her impressions, “Actually, both are okay; the first (Butterfly) is simple, while the second (Parks) requires more thinking. The game that requires more thinking is actually fun, but everyone is different, right? Preferences are vary. So, I think both are interesting. However, the second game is more complex but enjoyable.”

Referring to the initial goal, Ayu, as a Civics Education teacher, said, “If we try using board games like this, they could be used as a reference. If we observe, imitate, and modify for the subjects I teach, perhaps they could be adapted as well.”

Supporting Ayu’s opinion, a teacher named Rizki also said, “It seems like this type of learning method could be applied to Social Studies and Civics Education. Because it feels like an adventure game. It seems like it could be used for elementary school students.”

After both games were played, the reflection session marked the end of today’s game session.

 

What is the Butterfly Board Game?

Butterfly is a board game that can be played by 3 to 5 players. The game lasts approximately 30 minutes, with time adjustments based on the number of players. Butterfly can be played by players aged 8 and above. This game trains players to strategize in order to achieve the highest points. The game also applied simple math calculations. Butterfly is played until zero movement, when one player already reached the highest points and no other moves are possible to continue the game.

In this game, each player uses a hedgehog miniature, like a chess piece, to collect tiles (which will later count as the player’s points). Players can collect rare items and leave few options for their opponents. The player who successfully gathers the most valuable collection (obtains the most points) at the end of the game wins.

This game can be played by all ages. The easy-to-understand, engaging, and fun, make it suitable for playing with children as well as with family members. However, players who are already experienced can play it as a tactical battle by finding the right moves, optimizing the points earned, and easily outscoring other opponents.

 

What is the PARKS Board Game?

PARKS is a board game that can be played by 1 to 5 players. The game lasts approximately 30 minutes to 1 hour. Game time depends on how quickly a player manages to collect all elements. PARKS can be played by players aged 10 and above. However, according to Let’s Play Indonesia facilitators, PARKS is suitable for players aged 15 and above. In this game, players take on the role as hikers journeying through four different seasons. Along the way, players can collect memories of the places they are visiting. These memories are represented by various natural resource elements, such as mountains and forests. The player who collects the most memories is the winner.

PARKS trains players to strategize in collecting elements to visit tourist sites in America (the setting of PARKS). This game can be played in 3 rounds. The more rounds, the greater the challenge. However, if time is limited, one round is enough to introduce the game’s concept. PARKS is a game with many components. The maximum elements or resources each player can hold is 12 pieces.

 

Media Contact

For further information about this event, please contact:

Let’s Play Indonesia

Email: info@letsplay.id 

Phone: +62 857-3362-4943

Indienesia Game Festival: Celebrating Creativity and Innovation in the Game Industry

July 26, 2024 – Bina Nusantara (BINUS) University has organized the “Indienesia Game Festival,” an event designed to introduce the game industry development to the BINUS University students. An event that held from July 26 to 28, 2024, via online through Discord app, attracting the enthusiasm of 175 participants and presented more than 20 game studios from across Indonesia.

This festival aims to provide in-depth insights into the game industry to the students, while offering the opportunity to directly interact with professionals in this field. Furthermore, this event also serves as a platform to showcase innovative works from various game studios, enabling participants to explore and try out the various digital games on display.

 

Series of Activities

This festival lasted for three days and was online, enabling wider participation from various locations. On the first day, the event opened with a welcome speech from the committee and organizer, BINUS University, highlighting the importance of the game industry in the creative economy and how students can play an active role in the development of this sector.

The entire event was conducted with sharing sessions filled by various game studios. In these sessions, representatives from each studio shared their experiences, challenges, and strategies that they used in game development process. These sharing sessions were not only giving practical insights, but also giving inspiration for students who interested in pursuing career in the game industry.

During the three-day festival, each game studio was given the opportunity to present their profile. These presentations included the studio’s history, their developed game portfolio, and their vision and mission in the game industry. The participants could directly see how creative ideas could be developed into engaging and successful products in the market.

After the presentation session, participants were given the chance to virtually visit each studio. Each studio provided game demos that participants could try, offering a direct experience on how the games functioned and the fun experience they offered. Moreover, participants could also discuss directly with the developers, gaining deeper insights about the game creation process, the technology used, and the challenges faced in game development.

Let’s Play Indonesia felt very proud to participate in the Indienesia Game Festival. This event not only introduced students to the dynamic world of the game industry, but also provided a platform for game studios to showcase their works and interact directly with an enthusiastic audience. Let’s Play Indonesia also hopes that this festival can inspire students to continue creating and innovating in game development.

The participants showed high enthusiasm throughout the festival. They actively engaged in each session, asking questions, and discussing with industry professionals. Many participants stated that they gained a lot of new insights into the game industry and felt more prepared to pursue a career in this field.

The Indienesia Game Festival provided a very valuable experience. Not only learnt on how games are developed, but they also had the opportunity to talk directly with developers. This truly opened participants’ eyes to the potential and opportunity in the game industry.

 

Conclusion

The Indienesia Game Festival organized by BINUS University successfully achieved its goal of introducing the developments in the game industry to students while facilitating direct interaction with professionals in this field. With an interactive and educational approach, this festival is expected to positively impact the development of the game industry in Indonesia and encourage innovation in business education in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Play Session with 3G Cooperative: Combining Learning and Play through Game-Based Learning

Malang, July 21, 2024 – On Sunday (21/7/2024), Let’s Play Indonesia performed the “Play Session with 3G Cooperative” activity in Malang. The event was attended by 25 participants that came from Glintung Go Green Cooperative (3G). In purpose to introduce the student cooperatives concept through game-based learning, this activity successfully created an interactive and educational atmosphere.

The purpose of this event was to teach participants about the student cooperatives concept through educational and interactive games. Besides, this session also aimed to enhance participants’ understanding on the cooperation dynamic and competition in the business world through the use of board games.

 

Series of Activities

The event started at 10 a.m. WIB with an ice-breaking activity that is designed to create a relaxed atmosphere and prepare the participants before the main game session. The ice-breaking activity successfully created a fun and relaxed atmosphere, making it easier for participants to interact and get to know each other.

After the ice-breaking, Arif Bawono, founder of Let’s Play Indonesia, gave a briefing on the type and details of the game to be played. He explained in detail about the board game that will be played, namely Business Craft, as well as the objectives and benefits of this session.

The game session was divided into three tables, with each table consisting of five teams. Each team consisted of two to three people and was accompanied by one facilitator. The participants were challenged to collect as much money as possible as the main objective of the game. However, each round of the game introduced dynamics that depicted real-world business challenges, such as differences of opinion among individuals and competition among competitors.

The Business Craft game lasted for two hours, starting with an introduction session, game instruction, the game session, and ended with a reflection session. This reflection session gave opportunity for participants to reflect on their experiences, share their views, and learn from the situations faced during the game. This discussion was guided by facilitators who helped lead the participants’ understanding of the importance of cooperation, strategy, and communication in business.

After the Business Craft session ended, participants enjoyed a break and lunch until 1 p.m. WIB.

The next session was a playtest, Kopsis Story play session, which aimed to introduce the student cooperatives concept to participants. The method used in this session was similar to the previous one: starting with an introduction, game instruction, the game session, and ended with a reflection session. The Kopsis Story session lasted for an hour, where participants were invited to understand how student cooperatives can function and provide benefits in the school environment.

In this opportunity, Let’s Play Indonesia was pleased to be present and collaborate with 3G Cooperative to carry out this activity. Through game-based learning, Let’s Play Indonesia hopes participants not only learn about the concept of student cooperatives, but also directly experience the dynamics that occur in the business world. This session was designed to provide a fun and interactive learning experience.

The participants showed high enthusiasm throughout the activity. They actively participated in every session and gave positive feedback on the benefits of this game-based learning method. Many participants stated that they gained new insights into the concept of student cooperatives and business strategies and felt more prepared to apply this knowledge in their daily lives.

 

Conclusion

The “Play Session with 3G Cooperative” activity held by Let’s Play Indonesia successfully achieved its goal to introduce the concept of student cooperatives and enhance participants’ understanding of business dynamics through game-based learning. With an interactive and educational approach, this event is expected to give a positive impact on the development of student cooperatives and encourage innovation in business education in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

DIKST KEMENKOP Session: Enhancing Entrepreneurial Collaboration through Game-Based Learning

Malang, July 20, 2024 – Let’s Play Indonesia played a role in the bootcamp activity organized by the Directorate of Innovation and Science & Technology Area of the Ministry of Cooperatives (DIKST KEMENKOP) on Saturday (20/7/2024), at THE 1O1 Malang OJ. This event was attended by 40 participants from 20 start-ups operating in the agricultural field.

The main purpose of this event was to give new insights and ideas to the participants about the importance of cooperation and collaboration in entrepreneurial teams. Through this session, the participants were expected to enhance their ability to work together and develop effective business strategy.

 

Series of Activities

On the second day of the bootcamp, Let’s Play Indonesia attended to facilitate a Business Craft Board Game playing session. This session was designed to simulate the dynamics of the business and entrepreneurial world through an interactive and educational game. The event took place from 1 p.m. to 3 p.m. WIB and began with an introduction session by facilitators from Let’s Play Indonesia. The facilitators introduced themselves and provided an overview of the goals and benefits of this session.

After the introduction, the facilitators explained the rules and how to play the Business Craft Board Game. This game was designed to challenge participants to collect as much money as possible as the main objective. However, each round of the game presented complex dynamics, such as different opinions among individuals and competition among competitors. This aimed to simulate real-world situations in the business world where collaboration and negotiation are crucial.

Participants were divided into four tables, each consisting of five teams with two people per team and one facilitator. Each group was given a set of the Business Craft Board Game and started the game session. During the game, participants had to make strategic decisions, negotiate with team members, and overcome emerging challenges. The facilitators observed and provided guidance if needed, ensuring each group understood and followed the game rules properly.

The game session lasted for two hours, where participants were actively involved in every aspect of the game. They learned how to communicate effectively, make quick and precise decisions, and manage available resources to achieve team goals. This experience gave practical insights about the importance of collaboration and strategy in business development.

After the game session ended, a reflection session was held where participants were invited to reflect on their experiences during the game. This discussion was led by facilitators who explored the participants’ understanding of the dynamics they faced during the game. The participants shared their views and learned from each other’s experiences on how the best practice to collaborate and overcome challenges in entrepreneurial teams.

Let’s Play Indonesia was very pleased to participate in the DIKST KEMENKOP bootcamp activity series. Through the Business Craft Board Game, Let’s Play Indonesia hopes that the participants can understand the importance of collaboration and strategy in business. This session was designed to give a deep practical experience of how to work in a team and overcome challenges together.

The participants also showed high enthusiasm throughout the event. They actively participated in every session and gave positive feedback on the benefits of this game-based learning method. Many participants stated that they gained new insights and felt more prepared to implement collaborative strategy in their business.

 

Conclusion

The DIKST KEMENKOP activity session which was organized by Let’s Play Indonesia successfully achieved its goal of enhancing participants’ insights and skills in entrepreneurial collaboration. Through interactive and practical sessions, the participants gained valuable knowledge about business dynamics and the importance of working together in a team. This event is expected to have a positive impact on the development of agricultural start-ups in Indonesia and encourage further innovation in entrepreneurship.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Podcast with American Corner UNAIR and US Consulate General: Exploring Game Developer Development in Education

Friday, July 19, 2024 – American Corner Airlangga University (UNAIR) have organized a podcast who unites the United States Consulate General with the participants to discuss the development of the game developer industry and its application in the education field. This event was held on Friday (19/7/2024) and involved by Let’s Play Indonesia alongside with American Corner UNAIR.

The main objective of this podcast was to delve into insight on how the game developer industry has evolved and how game technology can be applied in an educational context. This discussion hopefully can give a new perspective about the opportunity and challenge faced by the game developers and how games can be used as an effective educational tool.

 

Series of Activities

The podcast began with an introduction by the activity moderator, who introduced the participants and the main speaker, namely the US Consulate General. This introduction gave a brief overview about the background and goal of the upcoming discussion.

Next, the US Consulate General presented a general view on the development of the game developer industry, especially in the United States. He explained how this industry has experienced rapid growth in recent years and various innovations that game developers have implemented to create more interactive and educational gaming experiences.

The discussion then shifted to the main topic, which is the application of game technology in education. The Consulate General uttered various examples of how game can be used as effective learning tool, starting from educational game that designed to teach specific concepts to the use of gamification element in daily learning to enhance student engagement and motivation.

The participants from American Corner UNAIR also had the opportunity to share their views and experiences. They asked questions about the best way to integrate games into the educational curriculum and how to overcome potential challenges, such as resource availability and acceptance from school.

This discussion was very interactively going on, where each participant was given the opportunity to ask questions and give feedback. The US Consulate General gave in-depth and comprehensive answers, also offering practical advice based on his experience and knowledge.

 

Conclusion

The podcast with American Corner UNAIR and the US Consulate General successfully achieved its goal of discussing the development of the game developer industry and its application in education. Through interactive and informative discussions, the participants gained valuable knowledge about the opportunities and challenges in integrating games into learning. This event is expected to have a positive impact on the development of education in Indonesia and encourage further innovation in the use of game technology.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Session of Game-Based Learning with Insan Amanah Students at Malang Creative Center

Malang, July 18, 2024 – Let’s Play Indonesia have done an activity namely the Game-Based Learning Session with Insan Amanah Students held on Thursday (18/7/2024), at Malang Creative Center (MCC). This event was attended by 170 participants consisting of 150 students from 7th to 9th grade Insan Amanah Junior High School and 20 facilitators.

The aim of this event is to enhance students’ awareness of the importance of tax consciousness through a Game-Based Learning approach by using the Pesona (Pembangunan Ekonomi Sosial Negeri Aksi) Board Game. By using this method, it is hoped that students can understand tax concept in a more interactive and enjoyable way.

 

Series of Activities

The event started from 10 a.m. to 12 p.m. WIB with an introduction session by facilitators from Let’s Play Indonesia. The facilitators introduced themselves and explained the purpose of this event. They also provided an overview of the importance of tax in economic and social development.

After the introduction session, facilitators explained on how to play the Pesona Board Game to the students. This board game is designed to simulate economic and social development scenarios, where the players must make decisions that can impact the welfare of the community. Through this game, students are invited to understand on how taxes contribute to development and public services.

Next, the students were divided into small groups, each consisting of 10 students and guided by a facilitator. In total, there were 15 facilitators helping the game run, consisting of 10 teachers from Insan Amanah and 5 facilitators from Let’s Play Indonesia. Each group was given a set of Pesona Board Game and began the playing session.

During the playing session, the students actively engaged in making strategic decisions that affect economic and social development in the game. Facilitators observed and provided guidance if needed, ensuring each group understood and followed the game rules well.

After the playing session ended, a reflective session was held where students were invited to reflect on their experiences during the game. This discussion was led by facilitators who explored students’ understanding of the role of taxes in economic and social development. The students shared their views and learned from each other’s experiences.

Let’s Play Indonesia is pleased to collaborate with Insan Amanah in this event. Game-Based Learning is an effective method to make learning more engaging and participative. “We hope that through the Pesona Board Game, the students can understand the importance of taxes and how their contributions can help build the country.”

The students showed high enthusiasm throughout the event. They actively participated in each session and gave positive feedback on the benefits of the game-based learning method. Many students stated that they gained new insights and felt more motivated to learn about taxes and their role in society.

 

Conclusion

The Game-Based Learning Session with Insan Amanah Students activity organized by Let’s Play Indonesia successfully achieved its goal of enhancing students’ awareness of tax consciousness. Through interactive and practical sessions, the students acquired the knowledge and skills needed to understand the role of taxes in economic and social development. This activity is expected to be able to give a positive impact on teaching methods at Insan Amanah, as well as increase students’ understanding about the importance of their contributions as responsible citizens.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id     

Phone: +62 857-3362-4943 

GDM x LENOVO: Game Development as a Business – Best Practice and Strategy

Saturday, July 13, 2024 – Let’s Play Indonesia, Game Dev Malang, and Lenovo have organized the event GDM x LENOVO: Game Development as a Business: Best Practice and Strategy held on Saturday (13/7/2024). This event was attended by 100 participants from various game studios and individuals with a deep interest in the gaming industry.

This event aimed to share knowledge and strategy on how to turn games into a significant source of income. This session was designed as a platform for in-depth discussions on best practice and strategy needed to build a successful game development business.

 

Series of Activities

The event began with an opening session and introduction guided by representatives from Let’s Play Indonesia, Game Dev Malang, and Lenovo. The participants were warmly welcomed and introduced to the event’s agenda and the goals of this sharing session.

The main session was delivered by Shafiq Husein, Chief Executive Officer of Gambir Studio. Shafiq Husein, who is widely known in the gaming industry, shared experience and deep knowledge about his career journey in developing and monetizing games. He explained various important aspects that game developers need to pay attention to, from initial concept, development, to effective marketing strategy.

Participants were given insights on how to build games that are not only appealing in terms of gameplay but also have high commercial potential. Shafiq Husein discussed the importance of understanding the market, trends in the gaming industry, and how to adjust business strategy to maximize revenue.

This event also included an interactive Q&A session, where participants could directly ask questions to Shafiq Husein. The questions asked cover various aspects from game development to business strategy, giving opportunity for participants to get specific and relevant answers to their needs.

Let’s Play Indonesia is proud to host this event with Game Dev Malang and Lenovo. The gaming industry continues to grow rapidly, and through this session, Let’s Play Indonesia hopes to give valuable insights to the game developers on how they can turn their work into profitable business.

Lenovo always supports innovation and technology development. By collaborating in this event and contributing to the growth of the gaming industry in Indonesia, the game developers can achieve greater success as long as with the right knowledge and strategy.

 

Enthusiasm and Positive Response

The participants showed high enthusiasm throughout the event. They were actively involved in the Q&A session and discussions, showing great interest in the material presented. Many participants stated that this session provided them with new insight and inspiration to develop their careers in the gaming industry.

 

Conclusion

The event GDM x LENOVO: Game Development as a Business: Best Practice and Strategy organized by Let’s Play Indonesia, Game Dev Malang, and Lenovo successfully achieved its goal of giving insight and practical strategy on the game development business. With active participation from participants and experienced speakers, this event is expected to give a positive impact on the development of the gaming industry in Indonesia.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia 

Email: info@letsplay.id    

Phone: +62 857-3362-4943

Wilmar Kaliwatu Session: Training Cooperation with Game-Based Learning

Tuesday, July 9, 2024 – Let’s Play Indonesia and Kaliwatu Group successfully organized the Wilmar Kaliwatu Session attended by 32 participants from Wilmar Group with the aim of enhancing team cooperation through a Game-Based Learning approach. This session took place from 1 to 3 p.m. WIB.

The event aimed to facilitate team cooperation by using Game-Based Learning methods. By utilizing the Board Game Business Craft, participants were invited to participate in a game that honed their collaboration, communication, and problem-solving skills in dynamic and competitive situations.

 

Series of Activities

This session was divided into five tables, with each table consisting of five teams, each made up of two people and one facilitator. Every participant was challenged to collect as much money as possible as the objective of the game, but each round presented dynamics such as differences of opinion among individuals and competition between competitors.

The activities began with an introduction session, where participants and facilitators got to know each other and understood the event’s goals. Next, the facilitators explained how to play the Board Game Business Craft, ensuring all participants understood the rules and basic strategies needed to succeed in the game.

After a brief explanation, the playing session began. Participants actively participated, trying to collect as much money as possible while facing challenges in each round. Facilitators observed and provided guidance when necessary, ensuring that each team could effectively implement their strategies.

The playing session ended with a debriefing session, where participants and facilitators discussed their experiences during the game. This discussion included reflections on team cooperation dynamics, challenges faced, and ways to overcome differences of opinion and competition. Participants also shared insights on how this experience could be applied in the real work context at Wilmar Group.

Let’s Play Indonesia was pleased to collaborate with Wilmar Group and Kaliwatu Group in this event. Game-Based Learning is an effective method to enhance team cooperation and communication among participants. Let’s Play Indonesia hopes that this session can provide valuable experiences that can be applied in their daily work environment.

This Game-Based Learning experience emphasizes the importance of innovation in training methods to achieve optimal results in human resource development.

 

Enthusiasm and Positive Response

The participants showed high enthusiasm throughout the session. They actively engaged in the game, demonstrating healthy competitive spirit and the ability to cooperate with their teammates. The final discussion session also indicated that participants gained many benefits from this experience, including new ways to communicate and resolve conflicts.

 

Conclusion

The Wilmar Kaliwatu Session organized by Let’s Play Indonesia and Kaliwatu Group successfully achieved its goal of enhancing team cooperation through Game-Based Learning. By utilizing the Board Game Business Craft, participants experienced intense teamwork dynamics and learned effective ways to communicate and solve problems. This event is expected to positively impact Wilmar Group by improving productivity and teamwork in their work environment

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494

Training on the Use of Si Centing with Sikola Mombine

Malang, July 3, 2024 – Let’s Play Indonesia got a visit, four trainers from Yayasan Sikola Mombine, an educational organization in Palu. The training was held at Piknik Hub Malang to train the use of the Si Centing application, a simulation game aimed at increasing awareness about stunting prevention.

This event was designed to give intensive training to the trainers from Sikola Mombine regarding the use of the Si Centing application. By mastering this application, the trainers are expected to spread knowledge about stunting prevention to the community in Palu through an interactive and educational approach.

The training began with an opening session and introduction between the Let’s Play Indonesia team and the trainers from Sikola Mombine. This session aimed to get to know the participants better and explain the objectives and agenda of the training.

The Let’s Play Indonesia team introduced the Si Centing application, including its main features and the benefits of using this simulation game in stunting prevention education. The trainers were gave with explanations about the background of the application development and how this application can be used as an effective educational tool.

The next session focused on technical training on how to use the Si Centing application. The trainers were taught how to operate the application, from installation, navigation, until using special features in the game. Practical exercises were provided to ensure each trainer felt comfortable and confident in using the application.

The trainers then conducted simulations using the Si Centing application, under the guidance of the Let’s Play Indonesia team. This session gave an opportunity for the trainers to apply the knowledge they had gained in real-life situations and explore various scenarios that might be encountered when educating the community.

A discussion and Q&A session was held to share experiences during the training and answer any questions that arose. The trainers shared their views and received clarification on how to use the application and how to handle challenges that might arise in the field.

The event ended with the Let’s Play Indonesia team providing positive feedback and appreciating the active participation of the trainers. They also provided responses regarding the training and the benefits they gained.

Let’s Play Indonesia was pleased to welcome Yayasan Sikola Mombine and provide training on the Si Centing application. Through this training, the trainers can bring valuable knowledge about stunting prevention to their communities in Palu. The Let’s Play Indonesia team also hopes that the Si Centing application can become an effective tool in raising awareness and understanding about the importance of stunting prevention.

The trainers from Sikola Mombine showed high enthusiasm throughout the training. They actively participated in each session and expressed their appreciation for the opportunity to learn directly from the Let’s Play Indonesia team. The trainers felt that this training was very beneficial and provided them with new skills that they can apply in their communities.

 

What is Si Centing?

Si Centing is a digital game innovation by Let’s Play Indonesia supported by the Malang City Department of Education & Culture along with the Regional Development Planning Agency (Bappeda) of Malang City. The Si Centing digital game was created to socialize the prevention of stunting among junior high school students.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494