UNESA Students Ready to Explore the Potential of the Creative Industry with Let’s Play Indonesia

Malang, June 20, 2024 – Let’s Play Indonesia gave an opportunity for the students of State University of Surabaya (UNESA) to get to know the creative industry more closely through the Comparison Study activity. Fifty students from the D4 Graphic Design Study Program, Faculty of Vocational Studies, UNESA, Class of 2022 participated in the Comparison Study, which also aimed to strengthen the relationship between students, academics, and practitioners in the field of graphic design.

This Comparison Study activity was designed to broaden students’ insights into how the creative industry operates professionally. Starting from the ideation process to the final production stage was explained.

Students were invited to gain a deeper understanding of the dynamics of the ever-evolving industrial world. Besides that , students could build stronger networks with practitioners, creating collaborations that could enrich their academic and practical experiences.

The Comparison Study was held from 3 to 5 p.m. WIB. The entire series of events was packed with various educational activities. At the beginning, students were introduced to the potential of creating illustration assets applied to educational games. In this session, students were encouraged to understand how illustration becomes an essential component in game development, especially in educational games that must have high educational value.

Then, students were introduced to the production flow process in game creation. That process included the stages of ideation, concept development, prototype design, and final production.

“We want students not only to understand the theory but also to directly see how a game is developed from scratch until it is ready for use by users,” said Istivano, one of the speakers from Let’s Play Indonesia.

In addition, the participants also had the opportunity to try out Si Centing (Stunting Prevention Simulation). A game developed by Let’s Play Indonesia to raise awareness about the importance of stunting prevention.

Through this session, students could see that game applications could be used as an effective educational tool. The session of trying out Si Centing was not only enjoyable, but also provided new insights into the potential of games as beneficial educational media.

UNESA students showed high enthusiasm throughout the event. They actively participated in the discussion sessions, asked about challenges and opportunities in the creative industry, and took part in the game playing sessions. One of the participants stated, “This event truly opened my eyes to how the creative industry works. This is a very valuable experience for me and my friends.”

 

The Let’s Play Indonesia representative also expressed their satisfaction with the success of this event. “We are very excited to share knowledge and direct experience with UNESA students. The creative industry, especially in the field of game development, has incredible potential in Indonesia. Through activities like this, we hope to inspire young generations to continue innovating and exploring various opportunities in this industry,” said a representative from Let’s Play Indonesia.

Through hands-on experience, the students gained a deeper understanding of the creative process in game development and the importance of collaboration in the creative business world. Let’s Play Indonesia hopes this event can be the beginning of various collaborations between academics and the industry to cultivate new talents in Indonesia’s creative world.

 

What is Si Centing?

Si Centing is a digital game innovation by Let’s Play Indonesia supported by the Malang City Department of Education & Culture along with the Regional Development Planning Agency (Bappeda) of Malang City. The Si Centing digital game was created to socialize the prevention of stunting among junior high school students.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-494

Let’s Play Indonesia Invites Insan Amanah Malang Junior High School Students to Pursue Graphic Design

Malang, June 11, 2024 – Let’s Play Indonesia invites Insan Amanah Malang Junior High School students to learn together to create basic concepts for character creation in game asset development. . This joint learning was packaged in a workshop held over three days (June 11-13, 2024). Through this learning experience, it is hoped that it can grow interest and skill in graphic design among the young generations, as well as giving insight about creative process in the game industry.

Let’s Play Indonesia’s game designer, Istivano, admitted that he was happy to be able to collaborate with Insan Amanah Junior High School. “We are pleased to collaborate with Insan Amanah Junior High School to hold this workshop. We believe that graphic design basic introduction and game character creation can open students’ minds and interest in the creative industry. We hope this event can be a first step for them to explore and develop their talent in the graphic design field,” he said on behalf of Let’s Play Indonesia.

The workshop that was held on the 6th floor of Insan Amanah Junior High School Library Room was attended by 15 students from the school’s 8th grade. The theme of this workshop was to enrich graphic design to introduce 8th-grade students of Insan Amanah Junior High School to the basics of graphic design with a focus on game character creation. Let’s Play Indonesia participated with the hope of fostering interest and skills in graphic design among the younger generation, as well as providing insight into the creative processes in the gaming industry.

 

A facilitator from Let’s Play Indonesia accompanies students during the practice session

 

On the first day, participants were introduced to the basic concept of shape in character design. A facilitator from Let’s Play Indonesia, Irma, explained how basic shapes can influence a character’s personality and function in a game.

The session began with theory and was continued with a practice session aimed at giving an understanding of the importance of basic shapes in creating characters that are both appealing and functional.

On the second day was filled with a lesson by the instructor, Ayyub Anshari Sukmaraga, about the basics of drawing and expression shapes to be applied to characters. Theory about character design was presented first, then continued with practice sessions to develop the students’ technical skills in drawing lively and expressive characters.

“We invite the students to get to know basic techniques for drawing faces and bodies, as well as how to depict various expressions that can convey emotions and the unique characteristics of each character,” said Sukmaraga.

On the last day, the students conducted research on character design development to determine the most optimal shape or expression for the characters they created. The students were taught how to conduct visual research and reference analysis to develop characters that align with the game’s objectives.

Let’s Play Indonesia’ facilitators, Alfi and Ulil, emphasized the importance of research in the creative process. After that continued with a work session supervised by facilitators. The students then presented their works.

The students seemed very enthusiastic throughout the training. They actively participated in each session, were willing to ask questions, and engaged in discussions with the facilitators. Some students even showed significant progress in their drawing skills and their understanding of character design.

Evaluation of the entire series of activities was carried out at the end, after the students presented their works as part of the workshop’s conclusion. With the completion of this workshop, it is hoped that it will serve as a foundation for students to continue developing their skills and interests in graphic design and the creative industry.

 

What is Let’s Play Indonesia?

Let’s Play Indonesia is an educational startup that usually facilitates play sessions for students, teachers, as well as employees, etc. by applying Game-Based Learning method (interactive learning using board games).

Apart from playing sessions using board games, Let’s Play Indonesia is also willing to fill or collaborate with schools in conducting workshops to introduce creative processes, such as graphic design and behind-the-scenes processes of the gaming industry.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id

Phone  : +62 857-3362-4943

Showcasing Management Entrepreneur Day: Creating a Nation’s Generation that is Creative and Innovative

Malang, June 8, 2024 – Showcasing Management Entrepreneur Day (MED) is the Faculty of Economics Brawijaya University’s annual event. The event was held at Malang Creative Center and was attended by 65 booths from Brawijaya University students, showcasing various innovations and creative solutions under the theme SMART CITY Series: “The Contribution of the Generation”.

The Showcasing Management Entrepreneur Day aims to provide a platform for Brawijaya University’s Management students in showcasing their work. Besides that, another purpose is to develop entrepreneurial spirit among Brawijaya University students, especially for Management department students.

For Let’s Play Indonesia, being a part of this annual event is a memorable experience. The Let’s Play Indonesia representative stated, “We are really proud to be part of this event that provides an opportunity for the young generation to showcase their creativity and innovation. We saw many brilliant ideas emerging and we believe they can bring positive changes for society.”

The participants were guided and equipped with material about design thinking. They were led through several stages of the design thinking process. Starting from understanding user or market needs (empathy), brainstorming ideas (ideation), creating prototypes (prototyping), until testing and refining the prototypes (iteration).

In more detail, at MED, participants were taught on how to understand a problem from the user’s perspective, generate creative ideas, build a prototype, and test it to be refined later. This process aims to ensure that the solution produced is not only innovative, but can also be effectively implemented in the real world.

After the material briefing, the Showcasing (exhibition) session was held. The participants showcased their hard work at their respective booth. Each booth displayed various interesting innovations that resulted from the design thinking process they have gone through.

Visitors and judges from various backgrounds had the opportunity to see and directly interact with the young innovators. Meanwhile, the judges began to sort out which participants were worthy of being selected for presentation on the main stage.

Student of Brawijaya University is explaining the budget plan of their group’s product idea

 

After the exhibition, selected participant groups gave presentations in front of the panel of judges. The judges consisted of industry experts, academics, and practitioners with extensive experience in technology fields and smart city development. The selected participants got the opportunity to present their idea in more depth and receive constructive feedback from the judges.

The series of MED which were quite packed, received an outstanding response from visitors and participants. Many visitors were impressed with the quality and creativity from the exhibited works. With the SMART CITY Series: “The Contribution of the Generation” theme, this event not only inspired the participants and visitors, but also encouraged creative thinking and innovative solutions that can have a positive impact on sustainable city development.

The participants also expressed their gratitude for the opportunity given by Let’s Play Indonesia and Brawijaya University. They felt that this event gave valuable learning experience and strengthened their confidence in developing innovative ideas.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id 

Phone  : +62 857-3362-4943

IIBS Thursina Students Learn Financial Literacy Concepts with Let’s Play Indonesia

Malang, June 3, 2024 – Let’s Play Indonesia welcomed 10 students from IIBS (International Islamic Boarding School) Thursina to do a play session at Piknik Hub Malang. This play session with the students was specifically designed to introduce the concept of financial literacy through Game-Based Learning (an innovative and interactive learning method using board games).

The theme of introducing financial concept is considered important in increasing financial awareness in junior high and senior high school students. Let’s Play Indonesia representative, Arif Bawono Surya, stated: “We are really glad to collaborate with IIBS Thursina in this event. Game-Based Learning is an effective method for teaching financial literacy concepts to students. We hope that through this play session, the students can understand the importance of financial literacy and be able to apply this knowledge in their daily lives.”

In this play session, Let’s Play Indonesia chose two types of board game, namely Brick and Mortar and Pesona (Social Economic Development of Action State). Both types of that board game can train the students in managing financial strategy and knowing the impact of every financial decision they make.

The play session began at 9 a.m. WIB. The students were divided into several groups to each play one type of board game first, then continue with the second board game. So, there are groups of students who played Brick and Mortar first, and vice versa, there are also those who played Pesona first. During the play session, facilitators from Let’s Play Indonesia accompanied and explained the game rules, as well as the financial concepts contained in them.

The Brick and Mortar board game invites students to stimulate retail business management. Every decision made, whether in purchasing, selling, or managing resources, must be thought out carefully. This game teaches the importance of financial planning, risk management, and business strategy in the real world.

Meanwhile, the Pesona (Social Economic Development of Action State) board game brings the students into a fictional state where they have to design and manage development projects by considering various economic and social aspects. Through this game, the students learn about budgeting concepts, investation, and the social impact from every economic decision they make.

Within 120 minutes, they seemed enthusiastic and actively involved in the game. Let’s Play Indonesia successfully wrapped complex financial learning into an engaging experience and easier to understand by the students. Through a Game-Based Learning approach, this session not only offers fun, but also emphasizes a deep understanding of financial concepts.

The IIBS Thursina students also gave a very positive response to this play session. They felt that the Game-Based Learning method made learning about finance more interesting and easier to understand. One of the participants said, “This is a different learning experience. We learn while playing, so it does not feel heavy, but very beneficial.”

Discussion sessions and reflection were held in every decision they made. So that in the game they not only played, but also understood the consequences from every financial decision they had made.

 

Media Contact

For more information about this event, please contact:

Let’s Play Indonesia

Email   : info@letsplay.id

Phone  : +62 857-3362-4943